Juggernaut
SMeta carry and top single-target DPS for late waves.
Strengths
- Top single-target damage
- Excellent boss damage
- Scales with Veteran and Musician support
Weaknesses
- Hard to obtain
- Needs economy support to reach full value
King
SAlternative S-tier carry with high late-game value.
Strengths
- Strong carry damage
- Good late-wave scaling
- Pairs well with support towers
Weaknesses
- Less universal than Juggernaut
- Still needs economy setup
Hacker
AReliable DPS workhorse if S-tier carries are unavailable.
Strengths
- Reliable damage
- Good bridge into late game
- Useful in many teams
Weaknesses
- Outscaled by S-tier carries
- Needs placement support
Railgunner
ALong-range DPS option for stable lanes and boss pressure.
Strengths
- Long range
- Strong single-target pressure
- Good backup carry
Weaknesses
- Can struggle against dense swarms
- Placement sensitive
Veteran
ABest support style unit for multiplying carry damage.
Strengths
- Buffs carry units
- Excellent in late waves
- Team friendly
Weaknesses
- Weak alone
- Needs good DPS nearby
Musician
ASupport unit for sustained team scaling.
Strengths
- Strong support utility
- Improves team consistency
- Useful in Endless prep
Weaknesses
- Low solo impact
- Needs a carry core
Farm
BEconomy tower required for sustained late-wave scaling.
Strengths
- Generates economy
- Important for long runs
- Enables expensive carries
Weaknesses
- No direct defense
- Bad if overbuilt too early
Slimegunner
BBeginner friendly early-game unit.
Strengths
- Good starter
- Easy to use
- Useful before stronger units
Weaknesses
- Falls off late
- Not a boss carry